Magic Set Editor for Linux: Install 2.1.2 from Flathub

Linux is the one non-Windows platform where Magic Set Editor has a genuine, current, one-click install: Flathub. This page covers that official Flatpak channel, the long-frozen 2011 Linux package from SourceForge for completeness, and the source build the author’s README documents.

The modern route: Flathub (version 2.1.2)

The application io.github.twanvl.MagicSetEditor2 on Flathub is published under the author’s name, is licensed GPL-2.0, and its listed release is 2.1.2 — the same version as the author’s final GitHub release in 2020. That makes Flathub the current official one-click channel for Linux: no compiling, and the Flatpak keeps the program’s older dependencies (wxWidgets, boost, hunspell) contained.

Install it from our Flathub link: Magic Set Editor on Flathub, or from your distribution’s software centre if it has Flathub enabled. One honest caveat: 2.1.2 is a program-only release. It ships no game templates and no fonts, so after installing you still need a community template pack — copy the pack’s data/ folder into the MSE folder your Flatpak setup exposes, and install the pack’s fonts folder, exactly as you would on Windows.

The historical route: the 2011 SourceForge tarballs (frozen)

SourceForge’s classic 2.0.0 release (5 February 2011) did include native Linux packages — 32-bit tarballs that have not been touched since:

  • mse-linux32-2011-02-05-full.tar.gz — 49,073,857 bytes, MD5 5b8144c7ab1a2d4747907e7a4de87bf8 (SourceForge RSS).
  • mse-linux32-2011-02-05-reduced.tar.gz — 12,965,354 bytes, MD5 36de5b7591755eb71c172bf15fb23669 (SourceForge RSS). The reduced build carries fewer bundled components than the full build.

We list these for the record — and so you can verify a file if you already have one — not as a recommendation. They are 32-bit builds of a 2011 program; on a modern 64-bit distribution the Flathub package is the sensible install, and the tarballs are best left to retro setups and archivists.

The DIY route: build from source

The author’s README gives a “Building on linux” section. On a Debian-based system it installs the compiler and the development libraries MSE needs (wxWidgets at 3.0 or later, boost, hunspell) like this:

sudo apt install g++
sudo apt install libboost-dev libwxgtk3.0-gtk3-dev libhunspell-dev

It then builds with CMake (a Release build by default; the README notes CMAKE_BUILD_TYPE=Debug for a debug build). As on every platform, the source is the author’s repository, github.com/twanvl/MagicSetEditor2, and upstream has been quiet since the 2.1.2 release — the Flathub package exists precisely so most users never have to do this.

Which Linux route should you pick?

  • Most users: Flathub 2.1.2, then add a template pack. It is the only maintained-style install and the version matches the author’s last release.
  • Tinkerers and packagers: the source build, accepting that you are compiling a 2020 codebase against today’s libraries.
  • Nobody, practically: the 2011 tarballs, unless you are deliberately running period software.

Not sure which MSE version line you want in the first place — 2.0.0, 2.1.2 or the community’s 2.5.8? Start with which Magic Set Editor version to download, then come back here for the Linux install.

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